/ / Hdloader unpacked Hdloader unpackedName: Hdloader unpackedFile size: 129mbLanguage: EnglishRating: 7/10PS2 HDD A Guide to HD Loader Patching with HDL Patcher GUI. Postby Jay- Jay» Sun 2) mark the Unpacked HDL as Source File. I also decided to add the pure clean unpacked protected HDLoader taken from the original retail disc. It can be patched just like the cracked. C:temp bersvanmisi.tk /B /C /L /N bersvanmisi.tk bersvanmisi.tk HDLPatch a1 - Patches clean unpacked HDLoader.
8 desember Internal HardDrive Description HDLoader 8C - BIN/CUE HDLoader – ELF, Clean HD Loader – Unpacked – Original – Also. Description: A command line patcher for the ps2 HDLoader bersvanmisi.tk that allow for larger hard drives to be used. Jan 12, Update.You need to 'unpack' the bersvanmisi.tk before you can inject the pics. Once unpacked, a program can insert it, then you repack it. Depending on.
HDLoader 8B - HD Image, This version can be installed on hdd and HDLoader - ELF, Clean HD Loader - Unpacked - Original - Also Known. Convert HD loader CD to DVD – Tutorial I use a Messiah 2 modchip, and when the HD Loader CD boots, it will get stuck Unpack it and if you get bersvanmisi.tk HDLoader 6D - ISO - CD, HD Loader vD. HDLoader - ELF, Clean HD Loader - Unpacked - Original - Also Known as HDAdvance/HDA/HD. PS2 HDD A Guide to HD Loader Patching with HDL Patcher GUI. Postby Jay- Jay» Sun 2) mark the Unpacked HDL as Source File. Png.Hi, I'm using a variant of hdloader free, ps2os hdloader, i got an elf file about kb, is there a win32 program able to uncompress it, so i can.
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8 Dec HDLoader – ELF, Clean HD Loader – Unpacked – Original – Also Known as. If you get a “—bersvanmisi.tk is not found” error, download this! Hi, I'm using. HDLoader (for the PS2 – to load games from the HDD) I downloaded the HDLoader 8B - BIN/CUE/ISO - CD file from bersvanmisi.tk, unpacked. Hi, I'm using a variant of hdloader free, ps2os hdloader, i got an elf file about kb, is there a win32 program able to uncompress it, so i can. 15 Sep - 11 min. Description: A command line patcher for the ps2 HDLoader bersvanmisi.tk that allow for larger hard drives to be used.
Jan 12, Update.More:.
Someone sent me a PM and asked me why it was so important for me to acquire the DVD Player 2.14 disc (didn't have the time to answer your PM, sorry bro). Then it's a good opportunity to answer this question. I definately LOVE $ony Utility Discs. Their design, their purpose, and somehow their copy protections. It's a duty to preserve them:loyal.
And when you know how much $ony spent neurons, sweat and blood for hiding their MagicGrave stuff and to prevent backups of being run. Still a damn great satisfaction after you got an Utility Disc cracked and in another term 'preserved'.
What I'm trying to do now is to add decryption functionalities.Decryption is performed in 3 steps:1) Unscrambling with a DecSet Write command, and the BitSet (part of the cdvdKey) as argument + cdRead. Fully implemented. The PCSX2 src helped me a lot (mechaDecryptBytes fnc on cdvd.c).2) BitWise against a few bytes of the unscrambled data.
The algo differs from one Utility Disc to another, although I think there are only 2. The algo for PBPX-95201 (UD v1.00) is implemented. I didn't mutilate your PBPX-95202 yet but I'm sure it is the same thing. So my BitWise function lacks the newer DVD Player upgrade disc algo.3) MagicGate decryption. Implemented.Once these 3 steps are fully implemented in both CoDec directions, maybe I'll go deeper and put a firmware package unpacker (DVD Player files are packed in one file with a TOC and compressed).
And why not, an automated function to patch things like DVDV zones routines. Click to expand.No, he's not joking. It's docummented on the SONY official SDK. The only thing that isn't documented there (and it was discovered by SilverBull after some reverse engineering on the HDD OSD main KELF after unpacking) is the fact that the HDD OSD and PSBBN accept an KELF (Krypto ELF) and a KIRX (Krypto IRX) embedded into the Partition Information (PATINFO) region of the partition. That is the bit of information that isn't documented anywhere.And really it's just two extra numbers with a sector offset and length in the same format as the previous values. I know you're familiar with the size and offset values for icon and user message datas on the PATINFO region.Again as I replied to the OP, currently Kermit has a option specific to install the OSD data on installed files.
While HD Loader and other scene tools perform the install automatically, on KERMIT you're expected to give the command yourself. Also it will use the standard HD Loader icon but will insert a 'KERMIT ODEM' text on the title name for identifying the partition accordingly. Also it will install the it's bootable STUB or my MINI OPL (as a DISC signed KELF named HDDLOAD.KELF) if it's put on the same directory it's launched from.What is missing at this point is a tool to make icon and OSD description editing/injecting automated.;And I don't think you're disturbing.You're just a tad vocal on your interests. There's nothing wrong with that, but I'll defend my positions as well. Again as I replied to the OP, currently Kermit has a option specific to install the OSD data on installed files. While HD Loader and other scene tools perform the install automatically, on KERMIT you're expected to give the command yourself.
Also it will use the standard HD Loader icon but will insert a 'KERMIT ODEM' text on the title name for identifying the partition accordingly. Also it will install the it's bootable STUB or my MINI OPL (as a DISC signed KELF named HDDLOAD.KELF) if it's put on the same directory it's launched from.
@ krHACKe n: Thank you for sharing! Sorry to hear about your source code though.:/Have you tried recovering the deleted files with an undelete program?@ loliveira: Thanks.@ fresh: I would have built something like that, but I cannot promise anything now. Hence why I kept quiet. If you have the means to complete such a tool, just go ahead and do it.As for the KELF installation specifics, it's obtainable if you reverse-engineer the HDDOSD.
It's not even obfuscated.Sony made their HDDOSD so that it's not mandatory to have a KIRX.Once you make a basic program for installing/updating the icons, we may help you with the KELF installation stuff. No binding is required as it's a DISK KELF.But what's the point in making a KELF installer? You still need to be able to create KELFs. Funny enough, the XBOX (the olive-green 2001 one) also had 28 bit IDE hard coded in it's kernel.
MS had the XBOX kernel sources leaked somehow in 2003 and then things like Xecuter and such happened. Lol We don't have the source code for SONY stuff, for starters.Also, I don't think SONY software engineers were bothered with the prospect of the PS2 getting more than 137GB of harddrive anytime on it's lifetime. I bet even the PSX DRV do limit what is visible to PS2 games from it's internal harddrive to something around 40GB. By this I mean the code on other parts of the program (not only the low level access drivers) will not deal with 48 bit LBAs correctly.My point is, we should cease attempting to hack the OSD to support more than 120GB drives and focus on making it usable as it is. For people who desire larger drives, something like uLE/FMCB but staying at the MBR sector.Hacking the OSD beyond making it work with any harddrives is waste of time in my humble opinion. Time that could be used into making a proper launcher for apps which could be installed on the HDD MBR. Click to expand.I agree.
I stopped attempting to properly add a 48-bit mod because I've no interest in eating 128 MB for each bootable thing or scrolling down the slow ass HDD browser for booting the 1st installed game on a 124GB+ HDD. I don't even know where I did put my hacked binaries. Anyone can replace the hosdsys with another hacked KELF to boot their favorite homebrew at console startup. A fine thing would be a user-friendly tool to automate the installation of apps to the HDD OSD.
I know many people were whining for such an installer. I definately don't want to put more pressure on devs or add my 2 cents in the 'gimme your hard work' list. Just saying why adding more icons/partitions to the HDD OSD (with a 48bit 'patch') seems worthless to me. Click to expand.Well, such a hack should be fully tested before it's released. Not only for the hacker to learn how things operate, but also to make sure it's 100% working.
It would be a disgrace for me and a real pain for end-users if my stuff has not been verified prior the release and is causing data loss:concern. Actually I'm not certain that patching the HDD OSD's ATA Driver allows it to reach last sectors of high drives, so yes I'll have to fill a large HDD 137 GB and see how it reacts.All I can envisage now is worst cases (data loss of read error), until I eliminate all my assumptions.Going off topic again for great justice. Y2mate.